Invisible Forces: The Cognitive Gravity That Governs Our Thinking
The 4 Black Holes
π§ In The Loop (Repeat Dynamics)
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Welcome to the Mental Game
Master the psychological warfare that separates world-class players from weekend warriors. In high-stakes poker, the real game isn't played with cards—it's played with minds.
πͺ
The Doppler Player
Click to Reveal
Pattern: Recreates childhood relationship dynamics.
Example: Seeks out critical, aggressive players.
Exploitation: Predict and manipulate table selection.
π
The Anchored Loser
Click to Reveal
Pattern: Creates pain to feel in control.
Example: Stays in losing sessions, chases bad beats.
Exploitation: Slow pressure = consistent profit.
π
The Alpha Illusion
Click to Reveal
Pattern: Needs control due to past powerlessness.
Example: Overbets, bluffs, dominates conversation.
Exploitation: Let them lead — then trap.
π―
The Projection Bettor
Click to Reveal
Pattern: Seeks validation from avatars of past pain.
Example: Targets stronger players who resemble past threats.
Exploitation: Be their “target” and collect the chips.
π― Player Type Matching Challenge
Click (Match) each behavior to the correct player type:
Behaviors
Seeks out critical, aggressive opponents
Stays in losing sessions too long
Over-bluffs and dominates conversations
Returns to tables where outmatched
Player Types
πͺ The Doppler Player
π The Anchored Loser
π The Alpha Illusion
π― The Projection Bettor
Cognitive Warfare
Step 1: π The Identity Lock
Get target to agree to 3 statements about who they are as a player. Creates psychological commitment to act consistently.
Step 2: π The Narrative Lock
Ask questions that get them talking about agreed-upon traits. Deepens commitment to claimed identity.
Step 3: π The Dissociation Lock
Describe negative traits as common in "others" while excluding your target. Makes them feel special.
Step 4: π The Authority Lock
Reference studies or expert opinions that validate their desired identity. Borrows external credibility.
Step 5:π The Offcasting Lock
Talk negatively about specific players who lack desired qualities. Reinforces opposite behavior.
Step 6: π The Introduction Lock
Introduce them to others using positive qualities you want reinforced. Creates public commitment.